Accel World Vs Sword Art Online Millennium Twilight Limited Edition

Accel World vs. Sword Art Online: Millennium Twilight Review

I've never played a game that is and so laser-focused on its fans. Accel Earth vs. Sword Fine art Online: Millennium Twilight truly knows its target audience. I'm pretty familiar with Sword Art Online, having seen every episode of the anime series thus far, even reading a couple of the novels. In preparation for this review, I watched a few episodes of Accel Earth to get a experience for its characters and story. It was probably a good thing I did equally the game does not bother much with exposition or backstory. If you aren't familiar with Kirito'southward do-skillful, stay-positive personality, or with Haruyuki's adoration for Kuroyukihime, you're not given much of an explanation every bit to how they grew into the people they've go. Really, that's okay, because the basic premise of the story feels like fan fiction anyhow (and yes, I know series creator Reki Kawahara was involved, I'm not sure that makes information technology ameliorate).

Kirito and Asuna, the heroes of Sword Art Online, plan a relaxing picnic with their "daughter," an bogus intelligence named Yui, when naturally, something goes wrong. An evil woman from the futurity, Persona Vabel, kidnaps Yui and begins to warp the game world of Alfheim Online. Somehow, due to time travel shenanigans, characters from Accel Globe appear in Alfheim Online, 21 years in their own past. The two teams decide to work together to salve Yui and get to the lesser of the virtual reality fourth dimension travel they're experiencing.The problem with the story is the lack of stakes. I become that Yui is a friend to the Sword Art Online characters, but at the terminate of the day, everything that'southward happening to the characters is taking place in a video game. They're non in any real danger.

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"Every dungeon is copy-pasted from the same boring template, and the layouts are dull. Each is basically a combat slog."

But even the most compelling story would mean lilliputian without heady gameplay, and gameplay is where this game really excels. While the controls are complex, and the granularity with which you can equip items and assign special moves to button combinations is a chip overwhelming. From the very beginning, your characters can fly anywhere they want, for as long as they want. Certain, sections of the game earth are cordoned off until certain weather condition are met in the story, but the sheer liberty to fly anywhere is excellent.

The gainsay is fast and intense, non without its bug, just compelling enough to keep me playing. It would take some other review'due south worth of writing to fully explain every attribute of the combat, but here are the highlights. Your characters acquire a diversity of special moves, which can be assigned to quick action combinations. Holding R1 and pressing Square, for example, can be set to perform a dashing slash move with Kirito — or whichever move y'all choose. Attacking enemies with a sequence of special moves, without a suspension, creates a multiplier that increases damage dealt. Also present and incredibly useful in dominate fights is the patented Sword Art Online Switch maneuver. Substantially, performing a Switch attack sends some other character in afterwards you to begin dealing heavy damage, starting at twice your normal power. Combining Switch moves with chaining specials is fundamental to taking downward some of the harder bosses.

Accel World vs. Sword Art Online Millennium Twilight top

There are some annoyances in the combat, of course. Locking on rarely selects the enemy you await it to, and cycling through available targets feels random. It'southward too easy to accidentally activate a special motility shortcut when you're simply trying to wing somewhere quickly, due to how the shortcuts are mapped out. Following fast-moving enemies effectually while locked on can become a nuisance, every bit your in-combat flying speed is significantly slower than well-nigh enemies. Just overall, the gainsay is what kept me coming dorsum. Chaining together Switch attacks and vi or vii special moves to obliterate a dominate in seconds makes you feel similar a God, and that'southward worth the cost of admission as far as I'g concerned.

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"The combat is fast and intense, not without its problems, just compelling plenty to go along me playing."

One quick notation for dub fans: This game is Japanese dialogue with English subtitles only. Many hardcore anime fans are no incertitude cheering this decision, but I take issue with it. There are several important conversations that take place between characters in the middle of a boxing and trying to read the small subtitle font while battling is next to impossible. I spent several minutes fighting two characters, only to realize at some betoken in the battle they had actually joined my side, and we were supposed to be fighting something else together . Part of localization is giving English-speaking players as close to the same feel every bit the original audition. No dub ways a demonstrably different — and worse — experience. Merely something to keep in mind.

Accel World vs. Sword Art Online Millennium Twilight 1

Your companions are controlled past AI, and by and large, they behave intelligently enough. Far from perfect — waiting for your partners to revive a downed companion is an practice in frustration — merely passable. I never felt the AI was getting in the way of my progress. Enemy AI is nada to write home about, but it never felt overly cheap.

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"Chaining together Switch attacks and six or vii special moves to obliterate a boss in seconds makes you lot experience like a God, and that's worth the price of access as far as I'm concerned."

Speaking of overly cheap, I should mention in that location'south a multiplayer component to the game. You can take office in duels with other players online, or fifty-fifty join them in special quests. However, after trying several times, I was never able to successfully get an online game started. My internet is fine, and I could see enough of other players running around the foyer, but searching for available games to join always left me empty-handed.

Graphically speaking, this is clearly a PlayStation 3 game with a bit of bloom lighting added in. It is non pretty. Grapheme portraits in conversation scenes are big and detailed, and there is very petty lag in the PlayStation iv version, but at that place's no disguising the fact this game is a last-gen cosmos. The worlds you visit — field, desert, ice — are generic enough equally it is, and the lo-fi graphics do nothing for them. Every dungeon is copy-pasted from the aforementioned boring template, and the layouts are dull. Each is basically a gainsay slog. Enemy models are similarly low quality. The animation is passable, though it'south clear non a ton of fourth dimension went into it. Except for chest jiggle, of course, equally you lot'd probably expect.

Accel World vs Sword Art Online Millennium Twilight 2

The music is present. No tracks stood out to me, and if I found myself humming forth to any, it was probably the boondocks music, as you lot spend so much time in that location that it worms its way into your head whether you want it to or not. Sound effects are your typical sword clashes and synthy magic effects. Oddly enough, certain cutscenes, specifically scenes that introduce the various big-bads you'll be facing, are completely silent. No music, no sound furnishings, nothing. At first, I thought it was a glitch, merely equally each of these scenes played out the same way, I realized it must accept been intentional. Inexplicable, only intentional. Things like that, unfortunately, requite the game a rushed feel.

Accel World vs. Sword Art Online: Millennium Twilight is a game for the fans. If you're into one or both of these properties, it's worth your fourth dimension. If you lot're not, while the freedom of move and combat are fun, the environments are too dull and the story too boring and depression stakes to actually recommend it.

*** PS4 code provided by the publisher ***

The Good

  • Movement is a joy
  • Combat is circuitous and fun

60

The Bad

  • Every environment feels the same
  • Lacking real grapheme development
  • Graphics feel very last-gen

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Source: https://cogconnected.com/review/accel-world-sword-art-online/

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